As the dust settles and the crackle of Plaguefire finally fades away, the stillness of the room is broken by the gentle sound of a thin stream of water cascading down out of the vase held by the statue of Sehanine. The cauldron once roiling in Plaguefire now begins to fill with a clear liquid. A beam of moonlight shines down from the face of the Statue of Sehanine to bathe the cauldron in moonlight.
Quagmire lights his pipe and offers it to Praxis, blowing a perfect smoke ring into the falling water…
He then casts True Seeing and scans the room for anything invisible or hidden. Quagmire’s True Sight does not reveal anything that Sulee and Quill did not already find when initially searching the room. There is not anything hiding invisibly.
Quill examines the pool and it glows with moonlight. It radiates powerful arcane and divine magics. Unlike the other items of magic you are unable to identify exactly what the pool does other than it is clearly of elven make and was put here at the time when this temple was in use. The water radiates a strong aura of healing magic and divine power to those who examine it.
Quill puts his lips to the water and drinks. The cool sweet liquid slides down his throat and washes away his cuts, bruises, and battle fatigue. All wounds on Quill are healed and his healing surges are replenished to their maximums. The moonlight from the Sehanine statue intensifies and covers Quill. An utter feeling of calm falls over Quill. He feels a tremendous sense of accomplishment and satisfaction. He also feels a sudden urge to bathe in the holy waters by removing his clothes, climbing the ladder, and submerging his body in the waters of Sehanine.
Quill gets naked and plunges in wholeheartedly. Quill’s naked body submerges beneath the cool refreshing water. His body feels even more renewed and full of vigor. The weariness of battle a distant memory. As Quill’s head slips beneath the surface, he is instantly overcome by a powerful sensation that reminds him instantly of when he touched the Recurve back in Goldenhawk Tower. A vision fills Quill’s mind. He sees himself standing naked in a forest clearing ringed with moss covered stones. On one side of the clearing is an altar bathed in moonlight from the full moon above. Resting on top of the altar is an unstrung bow. On the other side of the clearing is another altar. Upon it lies a beautifully crafted silver circlet. Forming a triangle with the other two altars on the far side of the clearing is a third altar. Upon the third altar rests a huge wide leather belt. From the markings on the altars you recognize each altar as being devoted to Sehanine Moonbow, Corellon Larethian, and Kord respectively.
Quill is standing at a crossroads on a path that travels through the clearing. There are three paths, each leading to a different altar. Quill somehow understands that he must choose one and only one path to receive a blessing and boon from one of the deities.
In game terms Quill may choose either upgrading his Corellon’s Boon of Arcane Might to 18th level.
Choose an at-will power from an arcane character class. You can use that power as an encounter power.
Choose a 1st-level encounter power from an arcane class. You can use that power once before the end of the encounter.
Level 8: Choose an encounter power of 3rd level or lower.
Level 13: Choose an encounter power of 7th level or lower.
Level 18: Choose an encounter power of 13th level or lower.
Level 23: Choose an encounter power of 17th level or lower.
Level 28: Choose an encounter power of 23rd level or lower.
Or gaining Sehanine’s Mark of the Dark Moon at 13th level
If a creature cannot see you, you take half damage from its attacks that hit you and no damage from its attacks that deal damage on a miss.
Trigger: You take damage.
Effect: You teleport 2 squares.
Level 8: You teleport 3 squares, and you can make a Stealth check as a free action to hide if you end this teleport in cover or with concealment.
Level 13: You teleport 4 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.
Level 18: You teleport 6 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.
Level 23: You teleport 8 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.
Level 28: Immediate Interrupt. Trigger: You take damage. Effect: You teleport 8 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.
Or Gaining Kord’s Mighty Strength at 13th level
Gain a +2 item bonus to Athletics checks and a +5 item bonus to Strength checks made to break objects.
Until the end of the encounter, you gain a +1 item bonus to melee damage rolls.
Level 8: gain a +2 item bonus to melee.
Level 13: gain a +3 item bonus to melee.
Level 18: gain a +4 item bonus to melee.
Level 23: gain a +5 item bonus to melee.
Level 28: gain a +6 item bonus to melee.
Quill chooses to walk down the path to the shrine of Corellon Larethian. He picks up the silver circlet and places it on his head. He feels the divine pleasure of Corellon’s boon wash through him. Suddenly Quill breaks the surface of the pool of water in the cauldron illuminated by the bright beam of moonlight and takes a deep breath of air.
Quill climbs the ladder and leaves the caressing waters of the cauldron. He finds when he reaches the floor he is completely dry. As he puts back on his armor and gear, Dorian approaches the cauldron saying a prayer to Sehanine. Dorian drinks and feels his wounds melt away like Quill. He then proceeds to remove his clothes and bathe within the holy waters. Dorian has a similar experience to Quill and also chooses the path of Corellon Larethian. Next Sir Praxis leads Tyberious to the pool and both drink from the waters but Praxis alone feels proceeds to bathe. He feels surprisingly carefree about removing his armor and clothing and choses the path of Corellon by donning the silver circlet. Quagmire takes his turn approaching and drinking and then bathing. However, in his vision Quagmire selects the path leading to the moon altar of Sehanine. Quagmire takes the bow from the altar and strings it feeling the power of Sehanine course through his body as he surfaces from the pool.
Lastly Shan Val approaches the pool and drinks as well feeling his wounds and weariness melt away. When the urge to bathe overcomes him, however, Shan Val looks into the eyes of the statue. "I am not in the habit of asking for anything, much less engaging in discourse with gods. I wander the world hoping that one day I can return to my people and remove the threat of the evil that hides like a worm hidden deep in their midst. If you would grant me a boon for the services I have provided, I would ask that you grant me enlightenment on a path towards that end. "
After Shan Val makes his request, the room goes silent. The moonlight fades from bright to very dim and an illusory projection appears above the waters of the cauldron for all to see. A huge hollow tower with hundreds of spires, windows and balconies on the outside and on the inside containing shops, inns, theaters, libraries, and residences sits on the edge of the sea. It seems to be a city completely contained within a huge hollow tower. Shan Val instantly recognizes it as Skyclave – the capital of High Imasker. The illusory vision suddenly shifts to the east across the spellscoured Dragonsword Mountains and into the Plains of the Purple Dust. The Purple sand blows on the wind with the occasional crackle of Plaguefire lighting the sky. Such desolation makes the Plaguetouched Lands of Ormpetarr look inviting. There is nothing in the Planes of Purple Dust but despair and the memories of ancient kingdoms. You all feel very sad. Then out of the sands rises an ancient looking tower of twisting purple columns. As you gaze upon the purple spire surrounded by swirling purple dust you get the feeling of great foreboding. A sound whispers audibly through the room, “Uthal”…
Then everything goes quiet and the image fades away. The bright moonlight suddenly shines down once more from the face of the Statue of Sehanine. This time, however, it does not illuminate the pool of water but instead illuminates the liquidy remains of The Sharn on the floor.
Shan Val looks closely at the remains of The Sharn. The inky black rivulets that look like molten metal have pooled. They still struggle to move back together, however, the movement is almost imperceptible and growing fainter by the moment. Whereas before one could easily see the crackle and snapping plaguefire writhing through the creature even in its liquid state, Shan Val sees nor senses any whiff of Spellplague remaining. The moonlight brightens, illuminating the liquid more completely causing it to struggle even more to reform for a moment until its efforts fade once more.
The beam of moonlight from the face of the Sehanine Statue illuminates the remains of The Sharn like a spotlight in the dim light of the room. As Shan Val considers what to do next, another bright beam of moonlight shines like a spotlight illuminating the basin of holy water containing the Shalay Marel.
Shan Val crouches down in front of the puddle that is the remains of The Sharn. He reaches his hands down to scoop up the liquidy remains. As soon as his hands touch the liquid, Shan Val pulls away a bit in surprise as hundreds of voices speaking elvish flood his mind with cries of anguish and remorse. Shan Val makes sense of the jumbled words and phrases into feelings of deep sadness, regret, pain, and steely resolve. The spotlight like beam of moonlight intensifies its brightness and the liquid remains of The Sharn begins to flow around Shan Val’s arms coating them like shiny chrome armor. All of the liquid flows up and completely coats Shan Val’s upper body and arms stopping at his neck and his waist. Shan Val’s clothing and personal items magically fall away and land at his feet in a pile.
Shan Val strides confidently towards the pool. Quill furrows his brow in consternation, Praxis grips his sword tightly, Dorian questions Shan Val’s wisdom and Quagmire puts his pipe away and readies his staff. Ignoring any protest or doubt Shan Val climbs the ladder and slides into the pool. As his body submerges beneath the water, the liquid metal like remains of the Sharn slide off his body to float on the top of the surface. When Shan Val’s head is completely underwater he has a vision just like Quill’s where he must choose between the path of Corellon, Sehanine, or Kord.
On the surface of the cauldron the liquid reforms into the body of The Sharn. However, everyone can clearly see the motes of Plagurefire and spellscars that riddled the creature you battled are now washed away. Shan Val makes his choice and surfaces . He climbs out of the pool and finds himself dry as well. He puts his clothes back on and everyone can see the fully reformed Sharn hovering over the cauldron.
Praxis says to the group in common, “Someone needs to try and communicate with this creature in the Elvish.” Dorian steps forward and speaks in Elvish, “Mighty Sharn, we mean you no further harm. We are pleased to see the spell plague has been purged from you.”
The Sharn replies in a deep and echoing chorus of Elvish but even those who do not speak Elvish understand, “The Spellplague has been cleansed from our mind. We can think clearly once more. We also mean you no further harm to you. We regret the pain and violence inflicted upon you by us. The Spellplague riddled our minds with madness. The loss of arcane magic for only a moment was too much for any of us to bear. We are filled with hope that the weave has been partially restored. But there is more work to do. The Spellplague must be driven out of Faerun, arcane magic must be restored to the Land. We will devote ourselves completely to this task.”
Quill speaks up. “Is there a role for us to play in that endeavor, Sharn?”
The Sharn responds, "You have set it all into motion. And you may still have a part to play. But we do not know for certain if our paths will cross again. The cleansing must begin. "
And with that The Sharn performs several arcane gestures and a shimmering silver portal appears in the corner of the room. The Sharn floats over and disappears through the portal. With a sparkle of silver light, the portal closes and disappears.
Quill ponders a moment, then removes his clothing once again and enters the waters to touch the Shalay Marel.
With his hand on it, he attempts to communicate with Sehanine. “Is this the final resting place for the Shalay Marel that you desire? Or are we to place it elsewhere?”
“If it is to remain please hold it in place as I now attempt to remove it. If it is to be carried elsewhere, release it into my grasp.”
Quill pulls gently on Shalay Marel and the artifact easily pops out of its resting place and into the hands of Quill. The bright beam of moonlight shining down on the cauldron turns off like a light and the dim light in the room returns to brightly lit.
Quagmire pipes up, “This is all very fantastic, but where do we go next and what are we to do with the Shalay Marel?”
Sir Praxis frowns, ‘We return to Westgate to meet with Captain Aslerion Symbaern. Then to the Purple Spire. We take the Shalay Marel with us.’
Dorian adds, ‘I agree with that course of action, but let’s not forget that Goldenhawk Tower has an indentation for the Shalay Marel. It opens a portal but we need to find out to where exactly.’