Knights of Goldenhawk Tower

The Emerald Eye of Kyron
The Mad Coronal is Laid to Rest

The battle raged on as Quill andRedbeard finally understood what the green light coming from the Mad Coronal’s chest was about. They wanted to try and fuse the shard of the emerald fragment they had recovered from the statue into the larger emerald embedded in the Mad Coronal’s Chest. They fought their way over to The Mad Coronal. Using his remote action mage hand spell, Quill was able to push the shard into the Mad Coronal’s chest and fuse it into the larger emerald. The Mad Coronal shuddered and screamed in pain. Quill noticed that he temporarily lost his ghostly insubstantial trait and was now more vulnerable to attacks. Quill now knew that once another of the two remaining shards were returned to the emerald, that it could be ripped from The Mad Coronal’s chest and possibly cut off his power.

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It didn’t take long, however, for The Mad Coronal to shake off the effects of the shard fusing and redouble his attacks against the party. In particular he went after Quill in a big way. Sir Praxis finally dealt the killing blow to the mud lasher and saw a shining green object fall out of its lifeless body towards the silty floor below. Quill managed to scoop it up and discovered it was the second of three shards. The third shard was still in some unknown location, but he could sense it was nearby.

As the battle raged on Shenarra Pearl, was grappled by a Sodden Lacedon and torn to shreds through its drowning embrace. Dorian fought his way to her and managed to heal her. Quill managed to get the second shard into The Mad Coronal and again he shuddered and screamed in pain. His form shifted from insubstantial to substantial. Shan Val and Dorian took great advantage of the opportunity by pounding The Mad Coronal with his arcane energies to full effect. Quill knew the time was right to try and pull the emerald out of the chest. Even though the third shard was not found, it could be done. He felt a strange urge to do it himself, but it proved beyond his strength.

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Redbeard plunged his hand into the chest of the Mad Coronal and felt his hand close around the huge glimmering green emerald. Redbeard pulled with all his might and yanked the gemstone free from the body of the lich. Instantly the insane cackling of the Mad Coronal ceased. His body fell limp to the ground. Apparently the day was won. Quill urged Redbeard to give him the The Emerald Eye . Redbeard refused. There was a tense stand off with Quill and Redbeard facing off. Dorian took a step closer and tried to ease the tension with his soothing words. Quill stared at Redbeard intently. Sweat beaded on Redbeard’s brow as he looked from Quill to the The Emerald Eye and back again. Redbeard’s muscles tensed but instead of handing it over to Quill he threw it to Shan Val. Shan Val also struggled mightily to give it up. Quill warily moved the stone into the portable hole with his mage hand in order not to touch it.

There was one more piece to find, but Quill was uncertain what to do next. Apparently the undead threat had been stopped, but he wasn’t exactly sure what this magical emerald had to do with it. He knew one thing, however. The stone was very powerful. His arcana skill gave him a power reading that was on the level of what he experienced with the The Recurve or The Shalay Marel. This was an ancient relic of great power -clearly a magical artifact of some kind.

Shenarra Pearl thought it might be the legendary Emerald Eye of Kyron – a storied magical artifact from Myth Nantar’s past. She urged the party to find the remaining shard and make the stone complete and then bring it to Aravae Daudil – The Coronal. She would certainly be able to use the artifact against the enemy.

Redbeard chimed in saying, “It is a gift… It is a powerful magical item that should be used in the fight. Why not use it?” Quill was not so sure…

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Putting the Dead to Rest
Exploring the Crypt of The Mad Coronal

Shenarra Pearl, the young mermaid handmaiden of The Coronal guided The Knights of Goldenhawk Tower through dark, murky water to a series of tombs set into the sea floor outside Myth Nantar. Most of the tombs were still and silent, but flashes of green light drew Quill’s attention to one site in particular: the mausoleum of the Mad Coronal. The door to the ancient crypt was held fast with magic and powerfully warded. Shan Val, Quill, and Dorian worked with great care to remove them. All three surmised that the wards must have been laid by someone powerful in the art. Quill tried to ease the door open but it suddenly flew open of its own accord.

Quill gazed inside the crypt to see a ghostly figure wreathed in dark energy floating near a statue that bears a striking resemblance to the spirit itself. The flashes of green light seemed to be coming from something suspended inside the ghost’s incorporeal form. Cackling insanely, the spirit gestured toward the huge crack in the floor. In response, hands and bodies emerge from the dark crack, joining the ranks of newly risen dead forming up for another attack on Myth Nantar.

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The party charged into the huge room to battle the undead. The drowned dead minions fell quickly but more and more kept crawling out of the black fissure to replace those that had fallen. Shenarra Pearl proved quite valuable as her turning powers were able to destroy large groups of the drowned dead. Drowned_Dead_copy.png

The Mad Coronal proved very hard to catch, however. His insubstantial form flew right through the thick mud in the floor of the room and also the large columns dominating the sides of the room. Even when he was hit by an attack, he simply gestured and re-directed the attack to one of his minions using his “die for me” power.

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The Mad Coronal continued to summon hordes of drowned dead each round to replenish those who had fallen. The mud and silt on the floor of the room also formed together to rise up and attack. It was a creature called a mud lasher. Its drowning slam attack carried a lot of damage and kept hurting with an ongoing damage effect. The Mad Coronal also blasted the party with large area of effect spells like his Terrifying Shriek which immobilized, pushed, and hurt everyone in its path. Occasionally he would simply gaze upon a party member and unleash his Death’s Visage causing massive necrotic damage and a penalty to defenses. He also had a ghost bolt which he would hurl at Quill because it would strike unerringly beating his powerful defenses.

Two Sodden Lacedons were also lurking in the muddy silt. They leaped up to attack Shan Val and Dorian in the back after the defenders had already moved through. Their deadly claws ripped into them causing them to be immobilized, grabbed, and prone. And then as a minor action they would use their “mouthful of flesh” attack to do additional damage. Later in the battle two more Sodden Lacedons appeared as reinforcements to again wreak havoc with the less protected individuals.

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Scanning the room, Quill saw the glint of emerald light coming from the head of the stature on the far side of the room that looked like a statue of Essyl Merynth, The Mad Coronal. So he slowly made his way towards the statue, fighting his way through the drowned ones and lacedons. As he got closer he could make out that it looked like a green gemstone flickering with an unearthly green light – perhaps an emerald – was lodged into one of the eyes of the statue. After many rounds of not even being able to hurt The Mad Coronal, Quill knew he had to somehow stop the hordes of undead that kept returning to the crypt. He thought that perhaps if he could remove it it might stop the undead. He tried to remove the gem with his ranged mage hand but it proved too difficult to remove. More strength was needed. He yelled for Redbeard to aid him.

Trapped near the entrance to the crypt far from the statue was Redbeard, immobilized and shoved against Baba Yaga’s Mortar and Pestle which had been flown in by Shan Val but vacated when he teleported away from it. Unable to make his legs work due to the Mad Coronal’s Necrotic spells, Redbeard reached over the edge of the mortar and grabbed a hold of the pestle and willed the magical flying device into motion. It flew across the room with Redbeard hanging off the side of it. A few undead lashed out at Redbeard as he darted in and out of the bodies flailing around, but he happily took a few hits to get to Quill’s side. He then grabbed a hold of the piece in the statue and pulled hard to free it. As soon as Redbeard touched it to yank it free he instantly knew that it was a shard of a larger emerald that was embedded in the chest of the Mad Coronal. The shard was clearly magical and he felt the urge to shove the shard and two others somewhere in the crypt into the chest of the Mad Coronal to make the larger emerald able to be removed from the undead lich.

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Vanquishing The Eye of the Deep
A Brief Respite in the War for Myth Nantar

With Sir Praxis turned to stone, Quagmire lying in death repose, and Dorian overcome with unconsciousness from a sleep ray, things had turned dire indeed. But with the appearance of Redbeard, hope yet remained for the Knights of Goldenhawk Tower that victory could be snatched from defeat. The Eye of The Deep was bloodied and had flown into a frenzy shooting 4 eye beams per round but the party kept up their assault and continued to rain damage down upon it. Redbeard was forced to attack Shan Val by the Eye Tyrant’s confusion rays. The Devil Rays swarmed around the party members and continued to harry them as well. There were some additional close calls with death rays and petrification rays finding their marks, but luckily saving throws were made. Finally at long last, Shan Val delivered the killing blow, blasting The Eye of the Deep with fey pact magic and littering the sunken ships deck with Beholder bits. With their master slain, the Devil Rays fought on to avenge him, but they were no match for the remaining Knights. Soon they too were dispatched.

The sea elf commander who asked for their aid congratulated them on their victory and told them that Quagmire and Sir Praxis sacrifice was not in vain. Defeating the Eye of the Deep had saved countless sea elf lives. The party put Quagmire’s body and the statue of Praxis in Shan Val’s Flying Mortar and they made their way back to the Coronal’s Palace.

The fighting remained fierce across the entire city and beyond. Reinforcements will surely arrive from Myth Nantar’s allies, such as Cormyr and Aglarond. Nevertheless, the invaders showed no signs of lessening their assault, even as the valiant defenders slaughtered wave after wave of monsters and aberrations.

Suddenly a huge form streaked out of the din of battle. It was clearly the dragon Khuralosothantar “The Protector” and mounted astride the mighty beast was Aravae Daudil – The Coronal herself.

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Surveying the scene, the Coronal realized that the situation would only deteriorate if the defenders did not get some respite. The forces arrayed against Myth Nantar seem to have endless reinforcements, and though the sea elf defenders and the mighty heroes of Faerun are individually much stronger than their foes, the attackers must eventually break through on the strength of their sheer numbers and the defenders sheer exhaustion.

There is one defender, however, whose vigilance is tireless, who can be everywhere at once, and whose faithfulness is beyond question: the mythal itself. Drawing upon ancient high magic, the Coronal raised her arms and unleashed a spell more powerful than any The Knights of Goldenhawk Tower had ever seen. The Coronal released the energy of the mythal. Suddenly all of the fighting stopped and all eyes turned to The Coronal. Glowing lines of force streaked across the battlefield, infusing each defender with the might of all elvenkind. All the defenders of Myth Nantar felt their fatigue vanish, their wounds heal, and their strength return. They were all revitalized as if they had just spent the most restful night of their life. All the party members effectively had an extended rest and each went up to 16th level. The power of the Coronal’s spell turned Praxis from stone back to flesh but with only half of his normal healing surges. The spell did not have the power to return the dead to life, however. Quagmire remained deceased.

The defenders of Myth Nantar were restored. But at what cost to the mythal…?

Despite all it had suffered, from the aboleths crashing through its protection, to the city’s defenders drawing on its healing energy, to the Coronal unleashing its power to rejuvenate the heroes of Myth Nantar, the ancient mythal held. However, its energy was sorely taxed. As the defenders strength was restored, the mythal’s strength faded almost to a whisper.

The Coronal rallied her troops with her powerful voice cutting through the depths, amplified by her powerful magic.

The second voice was indeed that of Dagon. An image of the massive bulbous demon appeared before everyone’s eyes.

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But something was wrong. The mythal had given too much. From the aboleths crashing through, to people drawing on its healing energy, to the Coronal unleashing its power, perhaps even to the Spellplague itself, the ancient barrier flickered and trembled. Its soft glow fading into darkness. Acting quickly The Knights of Goldenhawk Tower and many of the allies of Myth Nantar could feel the need of the Mythal as it faded away. With arcane knowledge and insight, they realized that the power of the mythal was a two way conduit. They each gave a little bit of themselves over to the mythal to fuel it. Quill gave seven healing surges. Dorian provided 5. Redbeard gave 7 surges. Shan Val let 3 go. Tyberious and Praxis each weakened from the battle each gave only 1. But it was enough. The total given back from the Knights of Goldenhawk Tower was 24 total surges. That combined with all the others given up by the defenders of Myth Nantar sustained the Mythal and breathed fresh life into its magic.

After the tense moment of wavering, the Mythal flared to life anew, the projected image of Dagon vanished, and as one all the combatants leaped back into the fray. The Coronal smiled and gazed towards The Knights of Goldenhawk Tower. Feelings of relief and thanks filled each of them as the mighty sea elf mounted her dragon friend once more and flew off back into the battle. The brief momentary respite was over and the battle for Myth Nantar was once more joined. Out of the chaos of battle swam a lone figure. A beautiful young mermaid bearing the marks of a priestess of Deep Sashelas.

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The mermaid introduced herself as Shenarra Pearl, handmaiden to The Coronal. She explained that the Coronal was quite busy fighting the war at the moment but was deeply thankful for everything the party had done to help the war effort. Shenarra was deeply saddened to learn of Quagmire’s demise. She held his head against her ample bosom and tenderly stroked his hair. There was little they could do for Quagmire at this time but she offered to have his body taken to the temple of Deep Sashelas. Redbeard stepped forward and thanked Shenarra but declined her offer saying something about contracts and such. He took the body and carefully packed it away into Dorian’s bag of holding. There it would stay until such time as more appropriate measures could be taken.

Shenarra then explained to the The Knights of Goldenhawk Tower that their previous successful missions had garnered real help to the war effort. In fact, she explained how they could call on reinforcements and get help from those they had helped before. These one time powers are explained in this wiki – Myth Nantar Mission Rewards.

Shenarra also explained that The Coronal had another mission for them to complete. She said, “My fellow clerics and I find ourselves unable to tend to the wounded. Instead we are forced to contend with constant attacks by drowned ones on the outskirts of the city. All of our divine energies are being diverted to destroy these undead, and several of us have been wounded ourselves. These are lesser undead, so the army can’t pull soldiers off the front lines to deal with them, but we can’t let them rampage through Myth Nantar, either.”

Shenarra continued, ‘My Lady sent me to investigate and I believe I have found the source of the zombies – an ancient tomb outside the city. It’s too dangerous for me to enter alone. My Lady has asked you to accompany me. In ancient times our people used to inter Coronals and other leaders at this site. The most famous was Essyl Merynth, known as the Mad Coronal when he was alive, apparently for good reason, although I don’t know the details.’

Shenarra said, “No one ever goes there any more, because about a hundred years ago some followers of Oghma were researching the old stories of the Mad Coronal and discovered that the tomb had been ransacked. They said that the sarcophagi were broken out from the inside, a most disturbing thought. As far as I know, it’s been quiet ever since, but perhaps there was something more that the scholars never discovered. Please help me investigate the tomb and we can find the source of the undead, put a stop to it. If we didn’t have to fight off these attacks, we could channel our healing powers to aid the injured, and of course it would also let those poor souls return to their rest.”

The Knights of Goldenhawk Tower agreed to help Shenarra Pearl. They followed her off to the ancient tomb…

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The Petrification of Sir Praxis and The Fall of Quagmire
The Battle with the Eye of the Deep Rages On

Sneaking up on the Eye of the Deep and its Devil Ray followers (Ixitxachitl) proved a wise and beneficial choice. The party got a number of licks in on the Beholder and cut off the two groups separating them with the benefit of surprise. As the Beholder rose up out of its hiding spot in the bowels of the sunken ship’s hold, it became apparent that this would be a huge test for The Knights of Goldenhawk Tower. Eye Beams shot out in all directions with deadly accuracy. Fiery beams of hot radiant energy seared the flesh. Sleep rays struck those they hit unconscious. Flesh to Stone rays sought to turn the characters into statues and of course the death ray sought to slay them out right.

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Everyone fought bravely, focusing their attacks on the beholder while Sir Praxis and Tyberious kept the devil rays trapped in the other half of the ship. Quill found quickly that the Eye of The Deep was resistant to his attacks which cause a dazing, blinded, or stunned effect. The beholder was not susceptible to the effects but they did limit its attacks. When the creature was stunned it was only able to attack once with its eye stalks instead of twice on its turn. When it was blinded it was unable to use its central eye which could bathe multiple targets in a field that prevented the use of daily and encounter attack powers. Most of those had been spent already during the long war of Myth Nantar, but the encounter powers were key. Everyone took the opportunity to use them up quickly while the creature was blinded so they would not lose them. At the start of each character’s turn, a random eye stalk fired at them.

The devil rays managed to eventually get around Tyberious and Praxis and began to harry Shan Val and Dorian. Quill and Shan Val both made some attacks against the devil rays that teleported the creatures adjacent to the beholder and forced them to attack it against their will. The attacks were quite successful and hurt the beholder causing all the enemies to fly into a blood rage.

Quill was hit with a death ray but he managed to make the save against the ongoing 2d20 damage. Dorian was hit with a petrification ray at first being slowed. After his failed save he became immobilized. Then just before he had to make a save or become petrified, Sir Praxis rode Tyberious to Dorian’s side and valiantly put his hand on Dorian’s arm. By the power of Torm, Praxis pulled the petrification affliction into his own body, saving Dorian. Quagmire was then struck with a death ray. He was not as lucky as Quill with his saves and took the 2d20 ongoing damage. Luckily, the potion of regeneration he quaffed was keeping him alive and bolstering his hit points. Praxis now had to save against the petrification effect but with a big bonus. It was not enough, he failed his save. Praxis used a power to reroll the save again with a bonus but failed yet again. Praxis felt his hand tighten and become unmovable as the effect ran its way up his arm. He grabbed his arm and slowed the petrification effect for a moment but then it moved beyond his grasp and overcame his entire body. The statue of Sir Praxis Morgrave fell from his noble steed to land with a thud on the deck of the sunken warship.

Just then as if things could not get any worse, Quagmire failed his final save against the death ray and death overcame him. Even his regenerating effect from his potion could not save him. His lifeless corpse floated gently down into a small grotto of rocks. Dorian screamed in fury putting his inescapable dirge upon the Eye of the Deep and unleashing some powerful attacks with combat advantage. In response, the beholder hit Dorian with a sleep ray and he fell unconscious.

Despite the fall of his master, Tyberious fought bravely on but was surrounded by the devil rays. Shan Val and Quill looked at each other in horror as Praxis stony form lay on the deck of the ship and Quagmire’s corpse floated in silent repose at the bottom of the sea. Could this be the end?

Just then a magical portal opened above the head of the Eye of the Deep. A short humanoid figure leaped through the portal swinging his hammer in wide deadly arcs. It was Redbeard who had been watching the party fight in the war of Myth Nantar though the scrying chamber in Baba Yaga’s Dancing Hut. When he saw that the group was in serious danger he created a magical gate and leaped through to come to their aid. Redbeard swung his mighty hammer, Thorkal The Ogrebreaker to smash The Eye of the Deep for over 100 points of damage.

Redbeard’s sudden appearance got the attention of the Beholder and bolstered the morale of The Knights of Goldenhawk Tower but will it be enough to win the day?

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The Altar Cleansed and Flushing Out The Eye of the Deep

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With the Kuo Toan Priest and the Genasi Sorceress slain, the enemies ability to further corrupt the altar was severely diminished. But the remaining kuo toans, genasi, and water elemental were still bent on completing the corruption. Quagmire continued to do an excellent job using his arcana, religion, and thievery skills to cleanse the altar. While the rest of the party battled the remaining enemies. First the water elemental was destroyed, then one of the Kuo Toans, things were looking up when the genasi warrior and the kuo toan cutter both got critical hits. Quill was able to reduce the damage somewhat but still it stung greatly. Everyone but Quill and Dorian were bloodied and close to death. But Quagmire successfully completed the cleansing of the altar and the final two enemies were slain. The three merfolk priests of deep sashelas trapped in the energy fields were freed but the severely wounded merfolk paladin only had 1 round left to live. Sir Praxis valiantly rode Tyberious to get over to the pillar upon which she was trapped but failed twice in his attempts to free her as time ran out and she perished. It was a bittersweet ending to the victory. Although the Deep Sashelas altar was altar was cleansed and the 3 priests were freed, the paladin perished. The grateful priests lent their healing skills to The Knights Of Goldenhawk Tower, healing them. However, all of their healing surges were spent by the end of the short rest. Quagmire had the presence of mind to ask if they had any healing potions that did not require surges to use and they did in fact have 3 cure light and 1 cure moderate wounds potions which they gladly gave to their saviors.

With the temple saved, The Knights of Goldenhawk Tower decided to head back to the Coronal’s keep to check in with her. On their way they encountered a heavily built sea elf whose armor seemed to be made of heavy coral growing out of his skin. He lumbered over saying, “I know you’ve been asked to do a lot of things,”, every word sounding like a boulder crashing down a mountain. “But my soldiers are getting ripped to ribbons out there, and I’m not too proud to ask for help. I’ve seen a lot of things in my time, but frankly, I’ve never seen anything like what’s attacking us right now."
“There’s an army of demons and aberrations battering at the walls of Myth Nantar – that’s nothing you don’t already know. But my command post is just about to be completely overrun by ixitxachitls – what most people call demon-rays. Not because of the ixits themselves: we kill them all the time. But they’ve got an eye of the deep with them and that’s a whole different kettle of fish."
“I’d heard legends, about how they can turn you to stone, rot the flesh from your bones, cause you to flee in terror, stare at you so you fall over dead, or just burn you to ash outright with those eye beams of theirs. But I never imagined I’d have to see it up close and personal.
“My troops are brave, and they’ll fight to the death to defend Myth Nantar. Quite a few of them already have. The rest of them are going to die for sure if somebody doesn’t take that eye of the deep out. You look like some of the most powerful adventurers I’ve ever seen. If anybody can take this thing down, it’s you."
“What do you say? You could save a lot of lives, right here, right now.”

Of course Dorian and Quill responded immediately that they would help. The commander led them to a grotto on the bottom of the sea floor with a sunken Cormyrean warship. Sneaking up, using stealth and Quagmire’s invisibility magic, the party found the Eye of the Deep lurking in the hold of the sunken ship and the devil rays in another. They moved into position with stealth and got the jump on the creatures. Praxis blocked the devil rays and everyone else pounded on the eye of the deep. With the surprise round finished, the aquatic beholder began to rise from the dark recesses of the hold of the ship to attack…

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Temple Raiders
The Deep Sashelas Temple is under attack

Having barely escaped from the abolethic cyst with their lives, The Knights of Goldenhawk tower took a short rest and bandaged their wounds. Dukar Elisia did what she could to help the freed citizens shake off the poisonous ichor of the aboleth and she summoned 5 dolphins to help carry everyone home. The dukar had a terrible vision of her temple – the seat of Deep Sashelas‘s power under attack. The Kuo Toans and their genasi allies had fought their way past the temple’s defenders and were corrupting the holy shrine with the black power of their goddess Blibdoolpoolp.

The Dukar was extremely alramed. Not only becuase her temple was under attack but becuase the shrine of Deep Shashlelas that was being couurpted was tied closely to the Myth Nantar Mythal. If the corruption were complete, it could possibly bring down the mythal. Quill immediately assured the Dukar that they would see to the altars restoration. The Dukar bid one of her dolphin friends to lead the Knights of Goldenhawk Tower to the Deep Sashelas temple. Sir Praxis mounted Tyberious and everyone else got into Baba Yaga’s Mortar and Pestle and followed the dolphin to the temple.

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There they found many bodies of the temple’s defenders floating in the water at the bottom of the sea. The magnificent dolphin statue -the altar of Deep Sahselas had a visible taint about it. A Kuo Toan Shaman and Genasi sorceress were pouring the black magic of Blidoploop into the holy relic and corrupting it. Between the party and the statue stood many enemy defenders. Kuo Toans, Genasi, and a huge water elemental.

Trapped in magical fields on top of pillars were some priests and priestess of Deep Seashelas, clearly being sacrificed slowly in some sort of horrific ceremony to Blibdoolpoolp.

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The party fought their way closer to the altar when Quill noticed that the taint could be cleansed with skillful use of arcana and religious knowledge if one was close enough to the altar. Quagmire invisibly got close enough as the rest of the party engaged the temple raiders. With each cleansing attempt his skill use was able to remove some corruption or create a terrible feedback of negative energy that hurt him if he failed.

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Death of the Eldest
Finishing the Battle in the Abolethic Cyst

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With Shan Val being dominated by The Eldest and blasting away at his fellow party members, things went from bad to worse. The Chuul Juggernaut had everyone pinned down in the tunnels outside the main room. The grells were floating into range and blasting off lightning storms or floating in and trying to entangle party members in their deadly tentacles. Shan Val was unable to shake off the domination when Dorian fell pray to it as well. Dorian viscously mocked Praxis Morgrave and knocked him down to the ground – unconscious and bleeding to death. The grells blindsight prevented them from being fooled by Quagmire’s invisibility. The grell strangler wrapped its nasty tentacles around Quagmire, knocking him unconscious. The grell then dragged him away from his friends deeper into the large open area and the writhing tentacles of The Eldest.

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So Praxis was down, Shan Val and Dorian were dominated, and Quagmire was being hauled away as a snack for The Eldest. Quill teleported into action using his thrown sight to see around the corner. He could see the grell dragging something so he teleported there and engaged the grell, cutting Quagmire free. Dorian finally saved against the domination, healed Shan Val giving him another save and bringing Praxis back up.

Praxis stood up and cut down the Chuul Juggernaut. The entire party moved into the larger room to engage the grells and The Eldest. Turning the tide of the battle they closed with the grells and eventually wore them down. The Eldest managed to use its mental powers to slide Quill into range of its tentacles where he proceeded to get throttled.

Meanwhile Dukar Elisia freed the rest of the Myth Nantar citizens and destroyed the hallucinatory mushrooms with a fire spell. There were some additional dominations and lots of damage dished out, but with the full might of the party focused on The Eldest, they whittled away at his 500 HP and finally laid him low. As his tentacles quivered and then finally went still, the entire complex started to fall apart as if it were being sucked inside itself. Water gushed in, ceilings collapsed. Each party member moved at top speed to the exit, helping Dukar Elisia get the freed Myth Nantar citizens out. It was close but everyone made it out alive. The entire cyst shrunk until it was but a speck and then winked out of existence. So was the passing of the oldest aboleth to ever dwell in Faerun – The Eldest.

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Deeper into the Aboleth Cyst

After twice succumbing to the haunting music and being compelled to eat the poisonous mushrooms, Sir Praxis had had enough. He drew forth Inferno, his flame tongue longsword, and uttered a command word. Flames leaped from the enchanted blade engulfing the mushrooms and burning them to blackened ashes. The dance like music emitted from the mushrooms faded away to a sad tune before fading away to silence. Black smoke filled the passageway and the lungs of some of the Knights of Goldenhawk Tower, but they were able to press on.

Further ahead they found that the interior of the aboleth cyst was like a nightmarish torture chamber. Screams of terror came from a pit filled with mucus and bodies. Pillars of jelly with humanoid shapes trapped within were scattered around according to some alien logic. Sea elf women and men as well as merfolk were trapped inside the hideous gelatinous matrix. Among them Quill spied an unconscious Dukar Elisia.

Guarding the area was a lone enslaved citizen – a sea elf horribly changed by some terrible aberrant processing by Xxiphu and the Abolethic Sovereignty. Quagmire dispatched the lone guardian with a well placed spell only to have another similar creature lurking around the corner run forward to investigate his companion and raise an alarm. A giant crab like Chuul scuttled out of the shadows to also attack. The enemies were put down in short order and the slime prisons were inspected more closely. Quill and Shan Val agreed that the mucous was keeping the prisoners in an unconscious state and slowly changing them over time into aberrant creatures like the enslaved citizens they had just battled. They decided that since the process took many hours to complete, they could risk a short rest. It seemed the rest of the complex was not alerted to their presence yet.

After completing the short rest, Quill used a spell to reach phantom arms into the mucous and pull out Dukar Elisia while keeping the nasty substance off of his own body. Dorian saw to the Dukar quickly using magic to clean her body of the foul slime and neutralizing the poison in her system. She jolted awake and was brought up to speed with what had happened.

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The Dukar quickly assessed the situation and urged Dorian and his compatriots to press on while she pulled the other citizens of Myth Nantar free. She used her own holy magics granted by Deep Sashelas to protect herself from the foul mucous and began pulling the trapped prisoners out with her bare arms.

The party quickly moved forward to attack the remaining guardians of the ruins of Xxiphu and the Abolethic Sovereignty. They began to battle more chuuls including a massive chuul juggernaut. Hideous floating brains with sharp beaks and dangling tentacles hovered out of the shadows to attack. These grells proved deadly as they created zones of arcing lightning and psychic attacks. And much to everyone’s dismay at the far corner of the cave apparently awakened was the head of the abolethic sovereignty itself – The Eldest. It had survived the catastrophic fall of the Xxiphu obelisk out of the sky. Its icy encasement had cracked and melted, awakening The Eldest to wreak havoc on those responsible for the destruction of the seat of its power. Despite being hidden well back and out of sight from The Eldest, Shan Val felt it enter his mind ripping and tearing at his insanity and wresting control of his body from him. The dominated Shan Val waits for his turn to strike at his allies and the battle for the cyst rages on…

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Parlay with the Protector and Helping The Dukar Investigation

With the Skykraken and its horde of Abolethic Sovereignty creatures defeated, Dorian channeled the power of the Mythal through him to heal all the wounds that the mighty brass dragon Khuralosothantar “The Protector” had sustained during the battle. Dorian then completed the ritual of awakening to wake the mighty dragon from its slumber. Before the dragon awoke Quagmire stole a ritual scroll from the Dragon’s Horde escaping detection from anyone. He then thought better of the idea and immediately returned the magic item to the huge pile of treasure with none the wiser. The huge and ancient dragon did indeed awaken and Dorian began to parlay with him. He beseeched the dragon to aid in the battle for the City of Destinies. It was a difficult negotiation but Dorian’s skill with diplomacy and fluency in the Draconic Tongue won the day.

The Protector flew off to join the battle and The Knights of Goldenhawk Tower left the kobolds behind to guard the huge treasure horde. On their way back to speak with Aravae Daudil – The Coronal, they came across Dukar Elisia in the Dukar Quarter of Myth Nantar. They had met her once before when she came to their aid by using the power of the Mythal to restore The Cormyrean Delegation to life after their brains were put back in their proper bodies.

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The Dukar Peacekeeper was surrounded by pleading citizens of Myth Nantar. They are clamoring for her assistance for their brothers, sisters, sons, and daughters. From what little you can discern through the babble of voices, it seems that citizens have been disappearing off the streets even as the battle rages at the edges of the city.

“Please, please, good people,” says the exasperated Dukar Elisia. “I understand that you are all worried, and I promise you that the Coronal is concerned for the safety of all her people during these dangerous times. But you must understand, we cannot spare our fighting forces in the middle of a battle for our very survival! As soon as there is a lull in the fighting, I will do everything in my power to see that someone is sent to check up on your loved ones. But until then, I must ask that you please return to your homes and barricade the doors and windows. This is for your own safety!”
“Our homes aren’t any safer than the streets!” shouts an angry sea elf. “People are being dragged from their beds! You have to do something about this, and you have to do it NOW!”
The Peacekeeper looks hopefully to The Knights of Goldenhawk Tower as the mood of the crowd grows ever more dangerous. “Perhaps… perhaps there is a way to get help sooner?”

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Dorian immediately swam over and replied, “Yes or course my good Dukar. We will certainly lend our aid. What seems to be the problem?” Shan Val used his streetwise skill to canvas the neighborhood gathering information about the disappearing sea elf citizens. They found a commonality amongst most of the stories that indicated Bleat Street adjacent to the kelp forests was where most of the disappearances were occurring. Most often single individual sea elves were taken when they were alone. From the eyewitness descriptions Shan Val was sure that the creatures were Chuul – crab like sea creatures with tentacles that were servitors of Xxiphu and the Abolethic Sovereignty.

The Knights of Goldenhawk Tower hatched a plan to offer up some bait and see if they could see an abduction happen and follow the chuul and their captors to wherever they were taking the myth nantar folk. Dukar Elisia volunteered to be the bait and try to lure the Chuul into taking her. The plan worked perfectly. With the party hiding invisibly at the edge of the kelp forest, Dukar Elisia walked along Bleat Street by herself. After no more than 20 minutes or so, a chuul emerged from the kelp forest and attacked her – grabbing her with a large claw and injecting her with some poisonous venom. Quagmire had used two rituals beforehand. One to communicate telepathically between Elisia and the party and another to enable him to monitor the health of The Dukar. He instantly knew that Elisia had fallen unconscious but was still alive.

Using Quagmire’s Crystal Ball, Shan Val kept a fix on the creature and the unconscious sea elf. The party was able to use it to track them from a distance as they made their way through the kelp forest to a strange location.

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They saw before them the remains of a large section of the Xxiphu Obelisk that they had blasted out of the sky. It no rested in ruins on the sea floor hidden amongst the kelp forests. But the black obsidian of the obelisk was unmistakable. The Chuul swam up to the ruins with Dukar Elisia in tow. A large sphincter opened and the chuul entered.

The party followed quickly and managed to get in before the sphincter shut finding dry air within. But as the sphincter closed it caught Shan Val crushing him badly before he teleported through. The party began to explore the ruins of Xxiphu dealing with thrashing tentacles, pits, aberrant sea elf thralls, and deadly traps.

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They found a strange section of hallway with eerie mushrooms growing in it and dancing illusory humanoid creatures. An otherworldly tune hung in the air that when heard compelled the listener forward towards the mushrooms with a desire to eat them. Quill was first to fall prey to the tune and moved in to eat a mushroom. He was overcome with poison and fell unconscious. Quagmire ran forward and dragged the unconscious Quill past the mushrooms and further down the hall right into a huge bear trap which crushed both Quill and Quagmire between its metal jaws. It was a challenge to resist the lure of the music and the mushrooms…

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The Protector
Into the Dragon's Lair

Exploring the entrance to the lair of the Ancient Brass Dragon Khuralosothantar “The Protector” revealed a group of 3 kobolds with shiny metallic scales peering at the party from behind makeshift barricades made of the bones of centuries of dragon-snacks. Their leader, a female kobold who has wings sprouting from her back, holds up a clawed hand in warning. She grins at you with a mouth full of broken teeth.
“You no look like devil-fish-men, so Three-Teeth not tell Wyrmguard to attack. But great dragon lord say no visitors, and that mean no visitors. You turn around, go home. Maybe come back hundred years or so, if you lucky great dragon lord talk to you then.”

Dorian stepped forward and parlayed with the kobolds in the Draconic tongue. He spoke of the great war which had begun and was raging all around them. He described the terrible plight of Myth Nantar being attacked from all sides. The kobold leader replied, ""Okay, okay, Three-Teeth understand. Situation in Myth Nantar bad, very bad. Great dragon lord always friendly to swimmy-elfs. And he love eating devil-fish, devil-rays, even devil-devils. Mmmmmm so tasty! But great dragon lord sleeping. Been sleeping long time. Actually Three-Teeth never seen great dragon lord awake. But Four-Teeth tell Three-Teeth, just like Five- Teeth tell Four-Teeth. Great dragon lord be very angry if we wake him up!"

The kobolds were convinced with the diplomacy to let the group enter and they led them to the huge cave filled with treasure and upon it the mighty wyrm. A massive pile of gold, gems, and metal objects fills the center of this vast cave. Lying atop this glittering horde is a gargantuan dragon with scales of pure brass. Thunderous, rumbling echoes shake the very ground beneath your feet. It takes a moment to realize that this is the sound of a dragon snoring.

Dorian took out his harp and began to sing, the kobolds were enthralled and really enjoyed it but the dragon did not stir. He raised the volume higher and higher but to no avail. Finally after talking to the kobolds again the small humanoids offered a ritual scroll which has the power to wake the dragon. So the party got into position close to the great beast and began the 30 minute long ritual.

8 minutes into the ritual, there was a huge explosion as the far wall of the cave came crashing down. A hideous screech heralds the arrival of a huge, flying creature with squid-like eyes, a vicious beak, and massive, thirty-foot-long tentacles. The stories of Xxiphu, seat of the Abolethic Sovereignty, speak of such aberrations as the guardians of the writhing obelisk. The kraken is accompanied by a number of creatures that look like jellyfish, but they float on air instead of in the water. It looks like these aberrations have come to remove any possibility that the dragon will join the fight on behalf of Myth Nantar.

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In addition to the flying Kraken, a floating mantle, bluesting, and some 40 odd polyps were fought before the battle was won. The creatures burst into the room. The Kraken and the large bluesting and mantle focused on the party members while the polyps swarmed the sleeping dragon, poisoning him with wound after wound. Dorian lept into the fray and sent The Kraken on a Timeless Trek to Mithrendain. Quagmire did a great job with area of effect spells at taking out the minion polyps. Praxis flew around the room on Tyberious and Shan Val and Dorian flew in the Mortar and Pestle. All the enemies were flying in the room, so it was a challenging fight.

The Blue Sting fell first but it exploded on its death and gave rise to more polyps. More Polyps also streamed through the cave opening as reinforcements. The Dragon was bloodied by all the attacks but Dorian managed to heal it somewhat with his magic. When the Kraken returned from Mithrendain, Quill managed to stun it and Dorian managed to Daze it. It was actually locked down pretty well. The kobolds who had run off leaving the large cave in apparent terror, actually surprised everyone by returning with a huge ballista from the adjacent cave and fired it at the Kraken tearing a gaping hole in the side of the creature. Quill then managed to execute a perfect 4 Corners attack on the beast doing a lot of damage by adding the extra damage from the Goldenhawk Banner and the power of Torm from a spell Praxis had cast.

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Shan Val was able to teleport about the battlefield taking out the Polyp minions with his cutting teleportation wake and exploding form. Quagmire also cast some blasting spells to clean them up. Praxis charged and took out the Mantle and finally with one last blast of a magic missile, Quagmire laid the Kraken low as it came crashing down into the pile of gold.

The kobolds cheered in victory and the Knights of Goldenhawk Tower looked at the severely wounded and bloodied brass dragon – still asleep – and their own beat up bodies and wondered what to do next…

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