Knights of Goldenhawk Tower

High and Dry
Up and Out of the Deep Slime and into laser like barriers

The party finished off the remaining creatures in the Upside Down pit room. The Aboleth was cut down as well as the remaining Kuo Toan Lashers. Quagmire got across the pit by teleporting but not before sliding into the pit during the battle and falling up to get stuck on the ceiling. He also managed to slide too close to the Dreams of the Eldest and was caught staring too long into the icy depths of despair. Shan Val and Quill were continually blinded by the lightning strikes of the Kuo Toan tridents but Quill did a good job using his Aegis and armor to reduce the lightning damage to manageable levels. Praxis tied a rope to Dorian and the half elf expertly traversed the slippery ledge, vaulting past the Icy Terrain at the end and avoiding gazing into the Dreams of the Eldest. Praxis was not so lucky. Using his dungeoneering skill, he was able to carefully hold onto the wall as he traversed the ledge but when he leaped across the last bit to avoid the ice he traveled just a bit too short, landing in a heap at the base of the ice. As he stood up he stared into the ice and was locked in place transfixed by what he saw as it damaged his brain in terrible ways.

With everyone finally on the far side of the pit, Quill found the twisting ramp led up to a vertical shaft going straight up ad down as far as the eye could see. A powerful current of air was rising in the shaft such that when one stepped through into the shaft, one was borne up at great velocity. Sulee scouted ahead by entering the shaft and hurtling upwards until coming to rest on a pocket of air below her talons. A hallway stretched out in front of Sulee with two creatures. One was a huge ogre twisted and changed by horrible experiments of the Aboleth. The other creature was a large eye with scaly legs. Two different colors of beams cut off the hallway at multiple points. One was red and seemed to be some sort of fire and radiant shield. The other was blue and was cold and psychic shield. As Sulee watched the creatures react to her presence, two of the shields flickered off and another two flickered on.

The huge Ogre swung its mighty great club at Sulee but the eagle was too quick, avoiding the blow. The walking eye creature looked at Sulee and launched a gaze attack but Quill’s faithful familiar looked away just in time. Dorian then entered the shaft and hurtled up to a spot just next to Sulee. He used his skill with Arcana to determine that the fields could not be passed by physical means or teleportation. Attacks could pass through the fields, however, they would take on the damage type of the fields. Dorian also used his arcana skill to bring down the red field right in front of him and Sulee.

A huge creature then stepped around the far corner of the hallway – a beast of swirling tentacles and a terrible toothy maw – a neo-otyugh that had been altered by the Aboleth of Xxiphu. The creature did not move past the far laser like field of energy but it emitted a powerful stench called disgusting lure. The spores were not enough to affect Dorian’s steely resolve but Sulee fell prey to them as she was hit by the attack and killed. Feeling the loss of his arcane friend, Quill leaped into the breach and flew up the shaft to arrive next to Dorian. He used his four corners attack to attempt to cut the Ogre down to size. Hitting with three attacks he did some good damage but was unable to daze the creature.

All the other party members are waiting on the ramp far below to enter the shaft and join the fray. Captain Aslerion had reported in stating that his group had met some stuff resistance but had dealt with it with no casualties and were almost to the prison holding area.

The Upside Down Pit
Slime is falling up?

After Captain Aslerion‘s Assault Team went there own way in search of the captives inside Xxiphu, The Knights of Goldenhawk Tower worked their way up some slime covered stairs into a large room with a huge pit and 2 means of egress. After watching some Kuo Toans come down off a ramp and seemingly stand on guard, Quill boldly enterred the room trying to get the jump on them. The slimy floor was unstable and he slid into the pit. Instead of falling down, he fell up to the ceiling. Luckily his Davros Elden’s feat enabled him to perfectly land on his feet. He found out that the ceiling was very sticky and held him firm. Quill managed to teleport out of the restrained situation and appear right in the midst of the Kuo Toans. He knoced one of them into the pit and it fell up and the other clinged to the edge.

A large fight broke out with 4 Kuo Toans Lashers engaging the party. Their tridents could spit bolts of lightning and they could cast spells which filled men’s lungs with dangerous fluid. Two huge Aboleth also appeared sliding through the room as pillars of slime and then delivering psychic blasts and dangerous tentacle strikes.

During the battle two of the Kuo Toans and 1 of the aboleth were slain. Party members were blinded and slid about to detrimental effect. It has been a tough battle so far, with Quill on one side of the pit and everyone else on the other.


Getting Inside Xxiphu

The Sky Kraken was bloodied but still very much alive and intent on destroying the skyship and its crew. Its large tentacles wrapped once more around the hull of the Goldenhawk, splintering boards and causing it to jolt to a halt. Quill was grabbed by a tentacle and the Kraken tried to hurl him off the ship, but Quill managed to stand firm and escape its grasp. Quagmire was also grabbed by a writhing tentacle but used his amulet of keys to teleport away. Quagmire then hit the Kraken with a blinding spell thwarting the creatures deadly threatening reach.

This gave Dorian the opening he needed. He ran down the length of the ship to a central location and healed himself invoking his bardic magic to heal everyone within a certain distance 2 HP. From his location he healed all the Tormtar but three. It was an incredible move. The Tormtar were able to ready and fire all of the ship’s ballista at the Kraken. The elves spread out and healed the remaining Tormtar and pounded the Kraken with arrows and spells.

Then Sir Praxis drew his lance and charged the Kraken with Tyberious. The lance pierced the beaky maw of the creature and struck true with a critical hit. The huge Sky Kraken loosened its grip on the ship as its limp tentacles slacked away. The massive body fell out of the sky like a falling stone splashing into the surf far below.

Skycaptain Dumas maneuvered the Goldenhawk expertly under the Obsidian Obelisk of Xxiphu such that one of the cargo nets was adjacent to the opening. Quill could see up the hole and into Xxiphu. An alarm and explosion ward was dealt with by Shan Val. Everyone either used bracers of brachiation to climb up the vertical shaft or flew up using elixir of flying. Quill encountered a rusty iron grate at the top. He was not strong enough to bend the bars but he used some acid to weaken it enough for Quagmire to fit through as a black crow, change back, and use his crowbar to open it all the way to allow everyone in.

Inside the party followed slimy hallways to a large chamber. A sickly sweet and nauseating odor hung in the air inside Xxiphu. The corridors bent at strange angles and everything was covered in a thin film of slime. The alien nature of the environment made everyone uncomfortable bringing back nightmarish memories of Dagon and Ashenport. Quagmire snuck into the room invisibly but was psychically attacked by an area of mindcatching ice terrain where the dreams of the eldest have left the frosty remnants of horrible nightmares.

The eladrin teleported past the ice with Quagmire to launch a major surprise assault on some minions – Abolethic Thralls -that were in the room. All of them were taken out before they could raise an alarm or fight back. Quill then used his magic bracers to wield Praxis’ flame tongue sword. The blade melted the ice after 5 minutes or so making it easy to pass by without any danger.

The advantage still seems to be with the assault team as their presence has yet to be detected. The time has now come for the two teams to part company at this point. The elven team led by Captain Aslerion Symbaern heading to free as many prisoners as they can. The Knights of Goldenhawk Tower heading for the Xxiphu control room.

The Assault on Xxiphu
Getting up to The Black Obelisk

After much preparation, The Knights of Goldenhawk Tower and Captain Aslerion’s Elven assault team boarded The Goldenhawk Skyship and flew for the Isle of Prespur. There they intercepted the Floating Obelisk of Xxiphu. Up in the crow’s nest, Quagmire spotted a lone Aboleth flying around near the base of the Obelisk. A lightning storm raged all around. As The Goldenhawk started its ascent up towards the mighty Obelisk, the Aboleth changed its course to intercept the skyship.

When the Aboleth came within range, Skycaptain Dumas gave the order and all 12 of The Goldenhawk’s ballista fired upon it with huge armor piercing spears meant to sink ships. Eleven of the twelve projectiles found their mark and tore into the Aboleth causing over 180 points of damage in all. The aberrant creature died immediately falling out of the sky like a stone and splashing into the wild surf below. Just then a Sky Kraken loomed out of the clouds and rain to grapple with the ship. The Goldenhawk came to a lurching halt as a huge tentacle wrapped around the main deck. Audible creaks and groans of the wood gave way to the sounds of bursting timber as many hull points of damage were done to the Goldenhawk. Other tentacles lashed out at the crew. Dorian was hit hard as a tentacle coiled around him. After a good squeeze, the Sky Kraken hurled Dorian off the ship. Dorian smashed into the side of the mighty boat and slid over the side. He grasped frantically to catch hold but failed his save and began hurtling towards the angry surf below.

Lightning started coming out of the clouds and riddling everyone on deck for significant damage. Most party members used a protection from lightning potion to minimize its effects but the Tormtar crewman manning the ballista were not so lucky. All but one were knocked unconscious with blood coming from their ears. They were bleeding to death.

Thinking quickly, Dorian drank his potion of flying and stopped his rapid descent some 100 feet below the deck of the Goldenhawk. He flew up higher towards the ship and flew under it to get out of reach of the hungry Kraken. A ballista bolt was fired by the remaining Tormtar at the Kraken. Shan Val released blasting magic, Praxis mounted Tyberious and did a fly by attack with his lance. Quagmire leaped off the crow’s nest and used a daily power to land gently next to two of the fallen Tormtar crewmen to heal them both. The elven assault team hit the Kraken with arrows and spells. Quill then hit the beast with a stunning attack. The stun allowed Skycaptain Dumas to maneuver The Goldenhawk out of The SkyKraken’s now limp tentacle and put some distance between them by heading up and out of the storm clouds.

Luckily the ship was now clear of the lightning. But another Aboleth had come out from behind Xxiphu and was bearing down towards them. The Sky Kraken had shaken off the stun and was coming up towards them from below. The Aboleth was the closer target and was hit with ballista fire from the Tormtar that had been saved and were back up. The elven assault team focused its fire on the Aboleth as well. Tyberious maneuvered around and flew by for another assault with Praxis. Quill yelled to focus all fire on the bloodied Aboleth. To everyone’s surprise Shan Val’s magic streaked out of The Goldenhawk hurtling towards The Sky Kraken. Shan Val’s aim was true and the Kraken shuddered in pain and then disappeared, reappearing adjacent to the Aboleth and was compelled by Shan Val’s magic to strike the Aboleth.

The Sky Kraken tore into The Aboleth, ripping it apart with mighty tentacle strikes. This second Aboleth was killed, its gargantuan body plummeted down into the angry surf… Now it seems that only the bloodied Sky Kraken stands between The Knights of Goldenhawk Tower and access to the fabled city of Xxiphu.


Meeting with Captain Aslerion
Planning the Xxiphu Assault

The party makes its way back out of the Temple following its pathway in. As you as you leave and are back out in the swamps of Ormeptarr you notice a very palpable difference. Gone is the suppressive feeling of dread. Swirling maelstroms of Spellplague no longer waft through about on the winds. In fact, arcane magic seems completely back to normal. The ravaged landscape that the Spellplague left behind still lingers but its seems the area seems renewed and able to thrive once more. With the Spellplague gone, it is easy enough for you to signal Skycaptain Dumas and for him to bring the ship down so that it is at the same level as the roof of the Temple. From there you simply leap aboard.

The flight back to Westgate is swift and without incident. You sleep well on board the ship and when you awake at dawn you are just arriving in the mighty port city. As Skycaptain Dumas expertly navigates the mighty ship into the SkyMoorings on The Citadel of the Radiant Fist, you see a patrol of 5 knights in full plate armor approach the vessel. The leader steps forward as the gangplank is lowered. It is Sergeant Kirgan Smith, attaché to His Holiness, The Archbishop of Torm, Lord Durgan Brightblade. Sergeant Kirgan calls out, ‘Welcome home Knights of Goldenhawk Tower. Sir Praxis, His Holiness The Archbishop would like to have a debriefing with you as soon as you are able. And as always the guest apartments have been made ready for you all. Please feel free to settle in. My men here will see to it that The Goldenhawk is re-provisioned with fresh food and water and whatever else is needed. Captain Aslerion Symbaern has been informed of your arrival and has requested a meeting with you this evening. He will arrive at your apartments in the Citadel of Radiant Fist at sunset.’

Everyone has gathered in the dining room of your villa apartment in The Citadel of the Radiant Fist in Westgate. One of the Tormtar guards opens the door and announces the arrival of Captain Aslerion Symbaern. The tall gold elf glides into the room and the guard closes the door behind him. He sits at the table where you have all gathered. “It is good to see you again, Knights of Goldenhawk Tower. It has indeed been too long. Since last we parted company on The Sea of Fallen Stars, your reputation has grown and your feats of daring exploits are almost too numerous to recite. You toppled the Cowled Wizards of Amn, thwarted The Second Coming of Bane, slew the mighty Dragon Banemaw The Ebon Wing, and now I hear that you have cleansed the Spellplague from The Plaguewrought Lands. Truly amazing. I must congratulate you on your endeavors. I especially wish to thank you for your work on cleansing the Spellplague. It is a terrible scar upon the land that troubles My People greatly and must be healed.”

Captain Aslerion raises a glass of wine and toasts to your success. Then after taking a stiff draught, he sets down his glass and his face takes on a more serious and concerned countenance. “Now to the business at hand. When last we spoke, I told you that I was investigating The Abolethic Sovereignty and its potential involvement with the Cult of Dagon. I have been tracking their activities all around The Sea of Fallen Stars and the Moonsea. I have spoken extensively with Viscount Gozu Mendok. He sends his regards and asked me to personally extend an invitation to visit him in Gozuton. Together we traced the Cult of Dagon to a few other nearby fishing communities and thoroughly wiped it out. Viscount Mendok has done an admiral job preventing the Cult from returning and destroying their secret altars and false idols. The Moonsea is safe from the influence of both Dagon and The Abolethic Sovereignty largely due to his efforts. The Sea Of Fallen Stars, however, has not been so lucky. Xxiphu is on the move. Several fishing villages and coastal towns have been completely destroyed. The Aboleth fly out of Xxiphu and destroy buildings, kill villagers, and worse – take many prisoners and turn them into mind slaves. They are making alliances with the Kuo Toans and The Sahuagin. Large forces of both are also on the move. The Sea Elves of Myth Nantar have experienced an uptick in attacks against the Sharksbane Wall by the Sahuagin and hostility towards them in general is at an historical high.”

‘The ability of Xxiphu to fly unopposed from location to location to release Flying Aboleth and their Servitors with little warning is a threat that is extremely difficult to contain. I wish to ask your help. Although my ship, Amlaruil’s Tears, can swim beneath the waves and sail upon the surface of the sea, it cannot take to the air. My ability to get to Xxiphu is extremely hampered. When I heard of your acquisition of The Goldenhawk Skyship from the Amnian Aerial Navy, my interest was indeed piqued. The Goldenhawk Skyship could allow you to fly up to Xxipu and possibly gain entry to the flying Obelisk.’

“I must be honest with you, such a flight would be extremely dangerous and could result in the destruction of your ship and the death of everyone on board. However, if you would be willing to entertain such brave action, we could discuss the matter further. There could be much to gain in a reconnaissance mission into Xxiphu. However, I completely understand if the risk is too great. You have all been through a lot and I would not presume to expose you to further risk.”

“What say you?”

Praxis speaks.

“I am an emissary of His Holiness the Archbishop of Westgate, Lord Durgan Brightblade. Long have we watched the advance of the Abolethic Sovereignty and the growing menace of the Xxiphu. They are a threat to the nations of the free peoples that surround the Sea of Fallen Stars and the Moonsea. Long have we watched them pillage and destroy—but no more. We seek an alliance with you and your people, Captain to rid us of this menace. We are at a fulcrum point and the balance is precarious. The Citadel is dedicated to meeting this threat head on…and now.”

“I have not spoken with my fellow comrades, the Knights about this endeavor and I will not speak for them. They are not agents of the Citadel and we have worked cooperatively towards these noble ends of which you have recounted. I would ask that they consider this another such noble end but I know that there are other concerns that they might well have need to turn to. I cannot speak for them or for the requisition of The Goldenhawk for this task. But I pledge myself to this task, for it is a noble one.”

Captain Aslerion’s countenance brightens a bit with the words of Praxis. He smiles and says, “It is good to know that the Elves of Myth Nantar can rely on The Citadel of the Radiant Fist, a powerful ally indeed. As a representative of Myth Nantar, I accept your offer of an alliance against Xxiphuu and The Abolethic Sovereignty. Let us grasp hands to seal this pledge.” Aslerion extends a hand and Sir Praxis grips it tightly. “Aslerion continues, “I will have one of my men bring a more formal written treaty to The Citadel in the morning. This is a great day. I only hope our combined might is enough to stop this foul menace and wipe it from the Sea of Fallen Stars.”

Shan Val says, “We have some business that is calling us to the west. The troubles you speak of are on the way, so I for one think we could take some time to investigate for you. I would ask only for another bottle of that fabulous wine we shared last time we meet.”

Captain Aslerion nods, “Thank You, Shan Val. I shall see to it that you are properly provisioned with a full case of our best vintage.”

Quill speaks, ‘Friends, I have seen the Obelisk. Once again, Zara Ritter has returned to me in my dreams – though the term ’dream’ pales the experience.

Since our time in the Hut, Zara has come to me twice. The first time, a pit lined with stone markings at the bottom of the ocean yawned open and carried an awakening presence.

The second time, I rode on the Skyship when the obelisk approached with terrifying speed, surrounded by a maelstrom of lightning and wind.

The urgency is growing. I am fully in agreement with this path. Zara calls for my help.’

Captain Aslerion looks with concern at Quill. “Quill, I appreciate your agreeing to help. However, I did not realize you were so personally involved with the Abolethic Sovereignty already. Who is this Zara Ritter and how is she linked to them?"

Quill responds detailing the history they had with Dagon’s Cult and Zara Ritter back in Brindol.

Aslerion responds, “Ah yes, I remember now that you had mentioned Zara Ritter in our previous discussions related to your battle with the Cult of Dagon. I thought she had perished during the assault on the Underchurch but it seems that she survived and is somehow still linked to Dagon in some way. In my further investigations with Viscount Gozu Mendok and others, I have seen a relationship between the Cult of Dagon and The Abolethic Sovereignty. But I had not heard mention of this Zara Ritter since last you spoke of her. Well, I am glad for your support, Quill. Perhaps we can discover more information about Zara and her current involvement.”

Dorian greets Capt. Aslerion with his typical elven grace and panache. He listens with a smile on his face while the Captain recounts our victories.

Yet, when the conversation turns to Xxiphu and the Cult of Dagon, Dorian’s eyes go steely blue, his face trying hard to keep back a wave of vengeful emotion while visibly gripping his wine glass tight. His left hand goes to his chest, not to clutch his heart, but he grips something hidden underneath his elven chain.

“So the foul madness dares to rise again from the deep. I knew our task was not over. It pleases me that Gozu is continuing fighting the good fight up in Gozuton. Cleansing the Dagon menace is of upmost importance, thank you captain for your aid. I am also emboldened that my comrades have each pledged their support. Though our victories are vast, we are all players in a greater story and our mission is not complete. The Cult of Dagon, Xxiphu and any of its allies are my sworn enemies and I have pledged my life to vanquishing this foul foe forever.”

In Elven Dorian proclaims, “Behold, our enemies have risen up against us. Their plague on our realm will be seared by spell and severed by sword. They shall not win the day. Our justice will be swift as sunlight piercing and banishing the darkness. Our mission is impossibly perilous but in that danger, we will achieve victory for our homeland.”

Dorian raises his glass, “TO VICTORY!!!!”

Captain Aslerion raises his glass in a salute to Dorian after his final words of Victory. “Thank you Dorian for your aid and your rousing and invigorating speech. I did not realize that The Cult of Dagon and Xxiphu were your sworn enemies. I am glad that I can provide you with an opportunity to do them harm. I know that with The Knights of Goldenhawk Tower at our side, we will be victorious against this great and ancient evil.”

Quagmire raises his glass and says quietly, “To the obelisk, Xxiphuu and The Abolethic Sovereignty it seems.”

Aslerion nods at Quagmire. “Thank you all for agreeing to help. Now that I have everyone’s commitment to lend their aid to our cause, I can share some additional information my spies and sages have managed to bring to light. The flying Black Obelisk of Xxiphu is a gigantic structure but can fly through the air with great speed. The Obelisk, however, always seems to be surrounded by a lightning storm to a distance of 1 mile from Xxiphu. This revelation has allowed us to track Xxiphu’s movements. There does seem to be a pattern to the movement and attacks. We know the current location of Xxiphu and can predict where it will go next. It is currently heading to the south end of the Isle of Prespur near a large fishing village and will arrive some time before dawn. During the next few days they will no doubt launch an attack on the village.”

Aslerion frowns, “How Xxiphu flies through the air is still largely a mystery to us. It was built before the Gods even existed and its construction is ancient and beyond the understanding of sane mortals. However, our most powerful Diviners and Sages have discovered a potential weakness. There is a room inside the Obelisk that houses the flight controls of Xxiphu. If we could get a small team inside that room and destroy those controls it would result in the entire city falling out of the sky. We have also been able to identify a small vertical shaft in the base of the Obelisk that leads to a series of passageways that should provide the most direct route to that control room.”

Aslerion’s face turns more grave, “We have also discovered that the large number of prisoners taken during Abolethic Sovereignty raids have a grim fate indeed. The frail, small and feeble are ground up into some sort of feed for The Aboleth and their allies to consume. The more able bodied are transformed into horrific aberrations under the control of the Aboleth. We have identified a large number of prisoners from recent raids who have yet to be processed into either food or slaves. It is our hope that they can be saved in a separate simultaneous mission by another small team. I have assembled enough capable and trusted volunteers for one team. I would lead this team and I believe we would be best suited for the support role of finding the prisoners and getting them out to safety. It was my hope that The Knights of Goldenhawk Tower would be our main strike team going after the control room. What do you think?”

Healing The Sharn?

As the dust settles and the crackle of Plaguefire finally fades away, the stillness of the room is broken by the gentle sound of a thin stream of water cascading down out of the vase held by the statue of Sehanine. The cauldron once roiling in Plaguefire now begins to fill with a clear liquid. A beam of moonlight shines down from the face of the Statue of Sehanine to bathe the cauldron in moonlight.

Quagmire lights his pipe and offers it to Praxis, blowing a perfect smoke ring into the falling water…

He then casts True Seeing and scans the room for anything invisible or hidden. Quagmire’s True Sight does not reveal anything that Sulee and Quill did not already find when initially searching the room. There is not anything hiding invisibly.

Quill examines the pool and it glows with moonlight. It radiates powerful arcane and divine magics. Unlike the other items of magic you are unable to identify exactly what the pool does other than it is clearly of elven make and was put here at the time when this temple was in use. The water radiates a strong aura of healing magic and divine power to those who examine it.

Quill puts his lips to the water and drinks. The cool sweet liquid slides down his throat and washes away his cuts, bruises, and battle fatigue. All wounds on Quill are healed and his healing surges are replenished to their maximums. The moonlight from the Sehanine statue intensifies and covers Quill. An utter feeling of calm falls over Quill. He feels a tremendous sense of accomplishment and satisfaction. He also feels a sudden urge to bathe in the holy waters by removing his clothes, climbing the ladder, and submerging his body in the waters of Sehanine.

Quill gets naked and plunges in wholeheartedly. Quill’s naked body submerges beneath the cool refreshing water. His body feels even more renewed and full of vigor. The weariness of battle a distant memory. As Quill’s head slips beneath the surface, he is instantly overcome by a powerful sensation that reminds him instantly of when he touched the Recurve back in Goldenhawk Tower. A vision fills Quill’s mind. He sees himself standing naked in a forest clearing ringed with moss covered stones. On one side of the clearing is an altar bathed in moonlight from the full moon above. Resting on top of the altar is an unstrung bow. On the other side of the clearing is another altar. Upon it lies a beautifully crafted silver circlet. Forming a triangle with the other two altars on the far side of the clearing is a third altar. Upon the third altar rests a huge wide leather belt. From the markings on the altars you recognize each altar as being devoted to Sehanine Moonbow, Corellon Larethian, and Kord respectively.

Quill is standing at a crossroads on a path that travels through the clearing. There are three paths, each leading to a different altar. Quill somehow understands that he must choose one and only one path to receive a blessing and boon from one of the deities.

In game terms Quill may choose either upgrading his Corellon’s Boon of Arcane Might to 18th level.
Divine Boon
Choose an at-will power from an arcane character class. You can use that power as an encounter power.
Power Daily (Free Action)
Choose a 1st-level encounter power from an arcane class. You can use that power once before the end of the encounter.
Level 8: Choose an encounter power of 3rd level or lower.
Level 13: Choose an encounter power of 7th level or lower.
Level 18: Choose an encounter power of 13th level or lower.
Level 23: Choose an encounter power of 17th level or lower.
Level 28: Choose an encounter power of 23rd level or lower.

Or gaining Sehanine’s Mark of the Dark Moon at 13th level
Divine Boon
If a creature cannot see you, you take half damage from its attacks that hit you and no damage from its attacks that deal damage on a miss.
Power (Teleportation) Daily (Immediate Reaction)
Trigger: You take damage.
Effect: You teleport 2 squares.
Level 8: You teleport 3 squares, and you can make a Stealth check as a free action to hide if you end this teleport in cover or with concealment.
Level 13: You teleport 4 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.
Level 18: You teleport 6 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.
Level 23: You teleport 8 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.
Level 28: Immediate Interrupt. Trigger: You take damage. Effect: You teleport 8 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.

Or Gaining Kord’s Mighty Strength at 13th level
Divine Boon
Gain a +2 item bonus to Athletics checks and a +5 item bonus to Strength checks made to break objects.
Power Daily (Minor Action)
Until the end of the encounter, you gain a +1 item bonus to melee damage rolls.
Level 8: gain a +2 item bonus to melee.
Level 13: gain a +3 item bonus to melee.
Level 18: gain a +4 item bonus to melee.
Level 23: gain a +5 item bonus to melee.
Level 28: gain a +6 item bonus to melee.

Quill chooses to walk down the path to the shrine of Corellon Larethian. He picks up the silver circlet and places it on his head. He feels the divine pleasure of Corellon’s boon wash through him. Suddenly Quill breaks the surface of the pool of water in the cauldron illuminated by the bright beam of moonlight and takes a deep breath of air.

Quill climbs the ladder and leaves the caressing waters of the cauldron. He finds when he reaches the floor he is completely dry. As he puts back on his armor and gear, Dorian approaches the cauldron saying a prayer to Sehanine. Dorian drinks and feels his wounds melt away like Quill. He then proceeds to remove his clothes and bathe within the holy waters. Dorian has a similar experience to Quill and also chooses the path of Corellon Larethian. Next Sir Praxis leads Tyberious to the pool and both drink from the waters but Praxis alone feels proceeds to bathe. He feels surprisingly carefree about removing his armor and clothing and choses the path of Corellon by donning the silver circlet. Quagmire takes his turn approaching and drinking and then bathing. However, in his vision Quagmire selects the path leading to the moon altar of Sehanine. Quagmire takes the bow from the altar and strings it feeling the power of Sehanine course through his body as he surfaces from the pool.

Lastly Shan Val approaches the pool and drinks as well feeling his wounds and weariness melt away. When the urge to bathe overcomes him, however, Shan Val looks into the eyes of the statue. "I am not in the habit of asking for anything, much less engaging in discourse with gods. I wander the world hoping that one day I can return to my people and remove the threat of the evil that hides like a worm hidden deep in their midst. If you would grant me a boon for the services I have provided, I would ask that you grant me enlightenment on a path towards that end. "

After Shan Val makes his request, the room goes silent. The moonlight fades from bright to very dim and an illusory projection appears above the waters of the cauldron for all to see. A huge hollow tower with hundreds of spires, windows and balconies on the outside and on the inside containing shops, inns, theaters, libraries, and residences sits on the edge of the sea. It seems to be a city completely contained within a huge hollow tower. Shan Val instantly recognizes it as Skyclave – the capital of High Imasker. The illusory vision suddenly shifts to the east across the spellscoured Dragonsword Mountains and into the Plains of the Purple Dust. The Purple sand blows on the wind with the occasional crackle of Plaguefire lighting the sky. Such desolation makes the Plaguetouched Lands of Ormpetarr look inviting. There is nothing in the Planes of Purple Dust but despair and the memories of ancient kingdoms. You all feel very sad. Then out of the sands rises an ancient looking tower of twisting purple columns. As you gaze upon the purple spire surrounded by swirling purple dust you get the feeling of great foreboding. A sound whispers audibly through the room, “Uthal”…

Then everything goes quiet and the image fades away. The bright moonlight suddenly shines down once more from the face of the Statue of Sehanine. This time, however, it does not illuminate the pool of water but instead illuminates the liquidy remains of The Sharn on the floor.

Shan Val looks closely at the remains of The Sharn. The inky black rivulets that look like molten metal have pooled. They still struggle to move back together, however, the movement is almost imperceptible and growing fainter by the moment. Whereas before one could easily see the crackle and snapping plaguefire writhing through the creature even in its liquid state, Shan Val sees nor senses any whiff of Spellplague remaining. The moonlight brightens, illuminating the liquid more completely causing it to struggle even more to reform for a moment until its efforts fade once more.

The beam of moonlight from the face of the Sehanine Statue illuminates the remains of The Sharn like a spotlight in the dim light of the room. As Shan Val considers what to do next, another bright beam of moonlight shines like a spotlight illuminating the basin of holy water containing the Shalay Marel.

Shan Val crouches down in front of the puddle that is the remains of The Sharn. He reaches his hands down to scoop up the liquidy remains. As soon as his hands touch the liquid, Shan Val pulls away a bit in surprise as hundreds of voices speaking elvish flood his mind with cries of anguish and remorse. Shan Val makes sense of the jumbled words and phrases into feelings of deep sadness, regret, pain, and steely resolve. The spotlight like beam of moonlight intensifies its brightness and the liquid remains of The Sharn begins to flow around Shan Val’s arms coating them like shiny chrome armor. All of the liquid flows up and completely coats Shan Val’s upper body and arms stopping at his neck and his waist. Shan Val’s clothing and personal items magically fall away and land at his feet in a pile.

Shan Val strides confidently towards the pool. Quill furrows his brow in consternation, Praxis grips his sword tightly, Dorian questions Shan Val’s wisdom and Quagmire puts his pipe away and readies his staff. Ignoring any protest or doubt Shan Val climbs the ladder and slides into the pool. As his body submerges beneath the water, the liquid metal like remains of the Sharn slide off his body to float on the top of the surface. When Shan Val’s head is completely underwater he has a vision just like Quill’s where he must choose between the path of Corellon, Sehanine, or Kord.

On the surface of the cauldron the liquid reforms into the body of The Sharn. However, everyone can clearly see the motes of Plagurefire and spellscars that riddled the creature you battled are now washed away. Shan Val makes his choice and surfaces . He climbs out of the pool and finds himself dry as well. He puts his clothes back on and everyone can see the fully reformed Sharn hovering over the cauldron.

Praxis says to the group in common, “Someone needs to try and communicate with this creature in the Elvish.” Dorian steps forward and speaks in Elvish, “Mighty Sharn, we mean you no further harm. We are pleased to see the spell plague has been purged from you.”

The Sharn replies in a deep and echoing chorus of Elvish but even those who do not speak Elvish understand, “The Spellplague has been cleansed from our mind. We can think clearly once more. We also mean you no further harm to you. We regret the pain and violence inflicted upon you by us. The Spellplague riddled our minds with madness. The loss of arcane magic for only a moment was too much for any of us to bear. We are filled with hope that the weave has been partially restored. But there is more work to do. The Spellplague must be driven out of Faerun, arcane magic must be restored to the Land. We will devote ourselves completely to this task.”

Quill speaks up. “Is there a role for us to play in that endeavor, Sharn?”

The Sharn responds, "You have set it all into motion. And you may still have a part to play. But we do not know for certain if our paths will cross again. The cleansing must begin. "

And with that The Sharn performs several arcane gestures and a shimmering silver portal appears in the corner of the room. The Sharn floats over and disappears through the portal. With a sparkle of silver light, the portal closes and disappears.

Quill ponders a moment, then removes his clothing once again and enters the waters to touch the Shalay Marel.

With his hand on it, he attempts to communicate with Sehanine. “Is this the final resting place for the Shalay Marel that you desire? Or are we to place it elsewhere?”

“If it is to remain please hold it in place as I now attempt to remove it. If it is to be carried elsewhere, release it into my grasp.”

Quill pulls gently on Shalay Marel and the artifact easily pops out of its resting place and into the hands of Quill. The bright beam of moonlight shining down on the cauldron turns off like a light and the dim light in the room returns to brightly lit.

Quagmire pipes up, “This is all very fantastic, but where do we go next and what are we to do with the Shalay Marel?”

Sir Praxis frowns, ‘We return to Westgate to meet with Captain Aslerion Symbaern. Then to the Purple Spire. We take the Shalay Marel with us.’

Dorian adds, ‘I agree with that course of action, but let’s not forget that Goldenhawk Tower has an indentation for the Shalay Marel. It opens a portal but we need to find out to where exactly.’

Treasures of The Emerald Tower

The following magic items are found in the Sehanine Temple of the Emerald Tower after the battle with The Sharn. They are all of ancient elven make and identified after a short rest to reveal the following properties.

15th level Prismatic Orb +3
Implement: Orb
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Attack Power (Teleportation) Daily (No Action)
Trigger: You hit a target with an attack using this orb.
Effect: You teleport the target up to a number of squares equal to the orb’s enhancement bonus.
Attack Power Daily (No Action)
Trigger: You hit a target with an at-will or encounter attack power using this orb.
Effect: The target is dazed or immobilized (save ends). You choose the effect.
Utility Power Encounter (No Action)
Trigger: You hit a target with an attack using this orb.
Effect: Choose acid, fire, lightning, or poison. Until the target saves against this effect, attacks that deal damage of the chosen type to the target gain an item bonus to their damage rolls against the target. The bonus equals the orb’s enhancement bonus.

14th level Manual of Expansive Learning +3
Manual of Expansive LearningLevel 14+ Rare
Implement: Tome
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Utility Power Daily (Minor Action)
Effect: You regain the use of one wizard encounter or daily utility power that you have already used. The power must be in your spellbook, and its level must be lower than the tome’s level.
Utility Power Daily (Minor Action)
Requirement: You must be taking a short rest, have a spellbook, have at least one healing surge, and have expended all your wizard daily attack powers.
Effect: You lose a healing surge, but you gain the use of one wizard daily attack power from your spellbook that you did not prepare after your last extended rest. The power’s level must be lower than the tome’s level.

15th level Blade of the Eldritch Knight+3
Blade of the Eldritch Knight Level 15+ Uncommon
Weapon: Heavy blade
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
When you use a standard action to make a melee attack with this blade, your melee reach increases to 5 for that attack.

12th level Rhythmic War Drums
Level 12 Uncommon
Reindeer hide stretches across the ornate drum of horn and wood. Those listening to its beat gain steadiness of body and fleetness of feet.
Bards can use this item as an implement for bard powers and bard paragon path powers. As an implement, it grants a +3 enhancement bonus to attack rolls and damage rolls, and it deals 3d6 extra damage on a critical hit.
Power Daily (Standard Action)
Use this power during a rest. At the end of the rest, you and each ally who remained within 20 squares of you during the rest are affected by this power. Until the end of each affected character’s next short rest or extended rest, he or she gains a +1 power bonus to speed and can increase or decrease any forced movement by 1 square.
Song of Rest: The bonus to speed is +2.

15th level Rod of Sylvan Trickery +3
Level 15+ Uncommon
You can use this rod to distort space, disorienting your enemy as you relocate the creature on the battlefield.
Implement: Rod
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Teleportation) Daily (Free Action)
Use this power when you place your Warlock’s Curse on a creature. While that creature is under your curse, teleport the target 3 squares when you hit it with a power that has the arcane keyword and uses this implement. The effect lasts until the end of the encounter. If you are in the Feywild, you can teleport the target 6 squares instead of 3 squares.

15th level Ring of Aquatic Ability
While you wear this aquamarine jeweled band, breathing and moving underwater comes as naturally to you as breathing air and walking on land.
Gain a swim speed equal to your speed. You can breathe underwater.
If you’ve reached at least one milestone today, gain a swim speed equal to twice your speed.

Covering the horse statue is:
level 11 Impenetrable Light Barding

Through this barding, your heroism imparts a protective aura upon your mount that protects it.
While ridden, the mount gains resist 5 to all damage.
Level 11: Resist 10 to all damage.
Level 21: Resist 15 to all damage.

Light Barding
Description: Barding is armor for your mount. It adds to a mount’s Armor Class just as armor does to a character’s. Barding also has similar check penalties and speed penalties. The barding’s armor bonus is added to a creature’s existing AC. Unlike heavy armor, heavy barding does not negate a mount’s Dexterity or Intelligence bonus to AC. Creatures that fill the soldier role already have additional armor (natural or otherwise) factored into their AC. As such, barding is less effective for them.
Magic barding can be crafted with its own unique properties. However, magic barding cannot be enchanted with an enhancement bonus like normal armor. Most creatures already benefit from natural defenses that exceed those of a typical PC.
AC Bonus: +1
Weight: 40 lb.
Cost: 75 gp.

As Praxis is examining the magic barding, he finds an odd handle protruding from the front of the saddle. When he pulls on it, a lance slides out. So the saddle includes an extra-dimensional pocket that allows one to sheath and draw the lance with a minor action while mounted. The lance is also magical.

12th Level Unbroken Lance+3
This weapon glows with the power of your righteousness when you charge.
Weapon: Spear
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
When you hit an enemy with a charge attack while you’re mounted, that enemy is knocked prone.
Power Daily (Standard Action)
Your mount shifts 3 squares and you make a charge attack.


The Cleansing of the Emerald Tower
Finishing the Battle with The Sharn

The battle with The Sharn raged on. It snaked its clawed hand through the shimmering hex portal in front of it and out of the hex portal in front of Dorian and Quill. To their horror, The Sharn plucked the Shalay Marel out of the floor and pulled it back through the portals clutching it tightly against its body and moving away into the corner of the room. With The Shalay Marel gone, the bright blue light bathing the cauldron promptly disappeared and Plaguefire burst back out of the vase held by the Sehanine Statue and covered Dorian and Quill in painful motes of fire and force.The_Sharn.jpg

After taking a lot of damage, Dorian and Quill managed to get out of the Plaguefire cauldron and attack The Sharn with their fellow Knights of Goldenhawk Tower. The epic battle continued. The Sharn was able to redirect a few ranged attacks to others creating friendly fire until everyone managed to either avoid ranged attacks or time them appropriately to avoid the effect. The Sharn was also able to dispel effects on it that even did not have a save associated with it. Shan Val used some good illusory magics to cloak the party in invisibility, Quagmire used a lot of invisibility to avoid detection as well. The Sharn’s most viscous attack was its leaping Plaguefire power which would smash into one character with fire and force damage and then bounce to everyone else one at a time. The Sharn would also reach through his hex portals to make opportunity attacks with reach 2. Its shimmering blue adaptive bolts cut into party members causing daze effects.

Quagmire was able to dispel the shimmering blue hex portals of the Sharn to prevent its opportunity attacks and ranged spell redirection by using his Staff of the Magi to great effect. Its power dispelled the conjurations. Dorian tried valiantly to grab the Shalay Marel with the idea of wresting it from The Sharn’s grasp. Despite a significant boost to his strength from a magic item, he was unable to get the Shalay Marel away from the creature.

Enduring the mighty Sharn attacks, the party wore the creature down. Quill used a magic powder to prevent the Sharn from healing any damage. This stopped the Sharn’s regeneration powers for a time until it dispelled the effect. After the Sharn was bloodied, however, it managed heal itself with a potent second wind. The battle raged on and Dorian was dealt a brutal blow from the Plaguefire and went down. He failed 1 death save and made another before someone could come to his aid and heal him.

Then with a final triumphant blast attack, Shan Val delivered the death blow to the Sharn. The creature exploded into hundreds of rivulets of what looked like shiny molten metal. The Shalay Marel clanked to the ground surrounded by the slimy remains of The Sharn. Quagmire was nearest to the Shalay Marel. He moved closer and picked up the magical disc. As he did so he noticed the tiny rivulets of The Sharn were flowing back together and reforming. Quagmire yelled, “The Sharn is healing stop it while I try to replace the Shalay Marel!”

Quagmire leaped into the cauldron of blazing Plaguefire and tried to put the moondisc into the center depression as it had been previously placed. He failed his endurance check as the pain from the plaguefire proved to much for the wizard to bear. Praxis gallantly flew over the cauldron on Tyberious and pulled Quagmire out of the fiery maelstrom. Safely on Tyberious, Quagmire used his telekinetic grasp power to place the Shalay Marel into the cauldron without having to expose himself to the fiery wrath of the Plaguefire.

Instantly the column of blue light returned bathing the entire room and calming the Plagurefire. But Quagmire could tell that the ancient artifact needed help and had to be bolstered against the tide of the Spellplague. What followed was an epic skill challenge using the arcana and religion skills to bolster and aid the Shalay Marel in cleansing the Spellplague. Three successful checks had to be made against each skill with each failure resulting in a surge of Plaguefire that burned all participants. All the while the Sharn was regenerating and trying to reform. So each round a character had to choose whether to lend their aid in the skill challenge or fight to keep the sharn down by blasting it again and keeping it from reforming.

Using arcana skill and religion skill the party members tried to push the ebb and flow of the power struggle in favor of the Shalay Marel over the Spellplague. There were a number of failures before the party figured out how to best allocate their resources. Both Praxis and Dorian were burned and battered to unconsciousness by the Plaguefire as a result. Dorian had failed two death saves before getting aid. But in the end The Knights of Goldenhawk Tower were finally victorious.

A wave of magical energy burst forth from The Shalay Marel and snuffed out every remaining wisp of Plaguefire in the room. The swirling motes of Plaguefire dancing around the shattered body of the The Sharn slowly faded away and the rivulets of molten metal moving together to reform the Sharn finally ceased their movement and simply pooled on the floor.

Into the Emerald Tower
The Oath whites are defeated and The Sharn is Revealed

The battle over the writhing snake pit continued. One oath white had been destroyed a second time and seemed to be gone for good. The second oath white was proving just as difficult, however, dominating party members, forcing them to fight amongst themselves, and pushing them ever closer towards falling into the pit. Shan Val was able to unleash a great deal of damage upon the creature and managed to finally destroy it, but Quill knew it was reforming and would emerge again to attack.

Quill sprung into action examining the stone sarcophagi that the wight emerged from originally. The stone lid was very heavy and would not be easily lifted. He quickly scanned for traps and wards finding none. Then Praxis flew over on Tyberious and urged the mighty pegasus to kick open the sarcophagi. With a mighty kick of his rear legs, Tyberious sprung the stone lid off and down into the pit. Quill then saw a human skeleton wearing blue robes and the dark shadowy shape of the wight reforming inside. With a wave of his sword and a vocalization of arcane verbal components, Quill cast a spell that filled the sarcophagi with ice tearing apart the robe and shattering the bones and then flinging all the pieces out into the pit of snakes.

The reforming wight faded away without the focus of his ancient bones and was destroyed for good. Everyone congratulated Quill on his quick thinking and then turned to searching the sarcophagi after a short rest. Inside one they found 150,000 gold coins. After a treasure bath or two, the coins were shoveled into the portable hole. In another was found the remains of Arian Dane. His purple robes looked like new and were magical. They turned out to be Stoneskin Armor +3.

Using Tyberious and Shan Val’s mortar and Pestle to ferry everyone across the huge snake pit, the party continued to delve deeper into the ancient ruins of the Emerald Tower. Finally they came to a door which opened into a room that looked to be an ancient temple to the Elven Moon Goddess, Sehanine Moonbow. There were finely crafted elven statues, beautiful stained glass illuminations, crystal set into the floor, and a large domed emerald ceiling. In the center of the room was a huge statue of Sehanine with what looked like an urn from which water used to pour into a large tub below. Now, however, green and blue Plaguefire poured out of the urn and filled the tub with a writhing cauldron of Spellplague.

Sulee flew into the room and scouted it out sniffing out the magical signatures of multiple magic items. It was also clear there were some recent additions to the room such as two huge snake statues of Yuan Ti make. There was an empty bed, a magical workshop, and many books and tomes, but no creatures seemed to be in the room.

Sir Praxis boldly went into the room and mounted his trusty steed Tyberious. Upon doing so, he saw a mix of what looked like black and silver molten metal come together in the central conflagration of Plaguefire. It took shape into what was unmistakeably The Sharn. The creature rose out of the vat of Plaguefire pulling it all into itself, revealing a small depression in the bottom of the vat the size of Shalay Marel. As the Sharn surveyed Praxis and his mount, everyone in the party heard strange whisperings in their minds. It was clearly in elvish but extremely confusing – layers upon layers of elvish words and phrases in a seemingly incomprehensible jumble of Spellplague ridden madness until the very end when it coalesced into a very clear message.

Quagmire wanted to approach The Sharn and try to communicate with it. But he never got the chance as the Plaguetouched creature unleashed plaguefire and adaptive blue bolts of energy severely injuring party members. A huge fight broke out as the heroes surged into the room. It was difficult to hide from The Sharn as it was able to create small hexagons of blue light from which it could see and launch attacks. Praxis was able to get off a Prayer to Torm that gave everyone a +5 bonus to damage. Shan Val found out The Sharn was able to redirect ranged attacks onto others, reflecting his magic onto Praxis and Dorian. The Sharn was incredibly fast able to launch multiple attacks on its initiative and actually had two times in the initiative order that it acted.

Quill launched into action, hitting The Sharn with an attack that stunned the creature. That attack was crucial leaving The Sharn unable to act for a whole round (2 turns and at least 4 attacks) as well as unable to reflect spells back. All The Knights of Goldenhawk Tower took advantage by unleashing everything they had on the The Sharn. Shan Val cursed it and blasted it warlock magic, Quagmire hit it with magic missiles and minute meteors, Praxis hit it with fly-by attacks, and Dorian assaulted it with the Song of the New Dawn. They discovered it was regenerating but they were able to do over two hundred points of damage to it. It was unfortunately not even bloodied, however. When the Sharn finally shook off the Stun effect it unleashed a host of dizzying attacks against Quill. But Quill’s defenses proved stronger.

Dorian leaped into the vessel trying to put the Shalay Marel in place. Unfortunately he was bathed in Plaguefire and did not have the endurance to put the holy relic in place. Quill leaped in to aid him, taking the holy disc and pushing through the pain to put it in place. With a huge explosion the plaguefire was cut away by a blue light illuminating the entire emerald domed ceiling.

The Sharn was about to respond…


Into the depths of the Temple

The battle was hard fought and hard won, but The Knights of Goldenhawk Tower defeated the hordes of Yuan Ti and secured the main temple area. After securing the room, Quagmire and Shan Val went about bringing down the spherical green lightning field surrounding the shaft leading straight down into the darkness below the temple. During the difficult skill challenge to bring down the lightning field, Shan Val used his arcana skill with aid from Dorian while Quagmire used his skill with religion aided by Quill, Praxis, and Dorian’s bardsong. Shan Val and Dorian did quite well while Quagmire struggled a bit. With every failed check green lightning and fire ripped through Quagmire, Praxis, and Quill. With two failed checks they took some nasty damage before finally bringing it down.

With the way down now clear, the party turned their attention to the prisoners. Brynholft, the leader of the The Order of the Blue Fire was locked in a cage on one side of the room and Dalila, the spellscarred human female wizard who taught the party the secrets of casting arcane magics safely inside in the Plauguetouched lands, was in a cage on the other side of the room. Quill and Praxis each interrogated the prisoners separately.

Quill found that Brynholft’s zeal for the Spellplague had been severely dampened and the recent events of his imprisonment and almost being sacrificed by the Yuan Ti made him question his faith. In fact he even apologized to Quill and told him that he should have listened to him when he tried to convert Quill and the rest of the party to a follower of the Order.

Likewise Sir Praxis found Dalila’s story corroborated with Brynholft’s story. They were both committed to helping the party should they choose to accept their help. On the other hand they understood that it might be difficult for the party to accept them considering they led an ambush attack against them in the swamps.

The party agreed that leaving them imprisoned only to be killed if more Yuan Ti returned to the temple was not right. But they argued a bit on whether to let them join them or just let them go. Quill was still very suspicious of their true intentions and thought it would be best to just let them go. He was wary of some sort of betrayal.

Using the key found on the head Yuan Ti priests body, Quill unlocked the cages and set the two free. Using Tyberious to ferry them across the sea of poison covering the lower floor to the main entrance, Brynholft and Dalila took their leave of the party, returning to swamps. Right before he left, Brynholft thanked Quill one last time. He thanked him not only for his freedom but for opening his eyes to the mistakes he had made in choosing to embrace his Zealotry.

Having dealt with the prisoners, the party turned their attention the inky blackness of the vertical shaft before them. Quill took a sunrod and wrapped it tightly with some fabric to create a less intense dim light source. Sulee then took the sunrod in her talons and flew down the shaft carefully examining and searching as she went. She found it to go down 100 feet and then turn into a horizontal passageway 10 feet wide and 10 feet tall. She also found an alarm ward across the vertical shaft right before the horizontal tunnel was reached. Shan Val floated down in his mortar and pestle and managed to remove the alarm ward without setting it off. The everyone went down the shaft. Quagmire and Quill simply leaped down the shaft using their magic to soften their landings. Dorian rode with Shan Val on his Mortar and Pestle. Sir Praxis flew down the shaft on Tyberious.

Exploring down below they found the tunnel had been caved in but that rubble had been cleared away. The passageway also transitioned into a clearly elven architecture. Suddenly an image of a man in bright purple robes appeared before the party. He had two letters “A” and “D” monogrammed on the sleeves of his robes. He raised his hand with his palm outstretched and said, ‘Stop. Please stop immediately. If you are seeing this image it means that I have failed and the fate of Orpetarr is sealed. By my order as Arian Dane, Chief Wizard of Ormpetarr, you must leave this place and seek out help. We should not have opened the Elven Moon Goddesses temple. We have awoken something terrible that was imprisoned there. I cannot feel my Lady Mystra. She does not answer my prayers. Something is terribly wrong. The Sharn has been released. God help us all.’ With that the image of the mage faded away.

The party kept moving forward cautiously. Eventually the tunnel opened up into a circular room with four stone sarcophagi. Most of the room was a pit filled with writhing snakes. The passageway continued on the far side of the room across the pit. Sir Praxis led the way flying across the pit on Tyberious. As he flew over the pit, a shadowy creature emerged from the ceiling. A gaunt human undead creature in tattered purple robes with the distinct monogram of AD on the sleeve flew out of the ceiling and touched his skeletal hand to Praxis. The necrotic energy surged through Praxis’ shoulder and rotted his flesh away doing significant damage and making it impossible for him to be healed.


The party swept into action battling this undead creature. They found it to be quite formidable, however, using its power to not only rot away flesh, but also to cloud the minds of party members making them attack each other and become dominated. At one point a dazed Shan Val was in between Quill and Praxis. Each of them teed off on the poor warlock doing significant damage to him. Quill managed to score at least two critical hits unfortunately they were both against party members. The creature also used its horrible visage to push and slide party members towards the pit and being at risk of falling in. The worst part was that the creature was not alone, a second in tattered blue robes emerged from one of the sarcophagi to battle alongside its foul brother.

Sir Praxis used a powerful radiant attack to destroy one of the creatures only to find it return again, emerging from one of the sarcophagi whole once more. Dorian used his power to whisk one of them off to Mithrendain in order to only have to battle one at a time. Quill used his four corners attack to great effect in destroying the Purple robed creature a second time.

The party is badly hurt and the creature banished to Mithrendain has returned…


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